███████████  █████         █████████   ██████   ██████ ███    ██████   ██████    ███████    ██████████   ██████████   █████ ██████   █████   █████████ 
░░███░░░░░███░░███         ███░░░░░███ ░░██████ ██████ ░███   ░░██████ ██████   ███░░░░░███ ░░███░░░░███ ░░███░░░░███ ░░███ ░░██████ ░░███   ███░░░░░███
 ░███    ░███ ░███        ░███    ░███  ░███░█████░███ ░███    ░███░█████░███  ███     ░░███ ░███   ░░███ ░███   ░░███ ░███  ░███░███ ░███  ███     ░░░ 
 ░██████████  ░███        ░███████████  ░███░░███ ░███ ░███    ░███░░███ ░███ ░███      ░███ ░███    ░███ ░███    ░███ ░███  ░███░░███░███ ░███         
 ░███░░░░░███ ░███        ░███░░░░░███  ░███ ░░░  ░███ ░███    ░███ ░░░  ░███ ░███      ░███ ░███    ░███ ░███    ░███ ░███  ░███ ░░██████ ░███    █████
 ░███    ░███ ░███      █ ░███    ░███  ░███      ░███ ░░░     ░███      ░███ ░░███     ███  ░███    ███  ░███    ███  ░███  ░███  ░░█████ ░░███  ░░███ 
 ███████████  ███████████ █████   █████ █████     █████ ███    █████     █████ ░░░███████░   ██████████   ██████████   █████ █████  ░░█████ ░░█████████ 
░░░░░░░░░░░  ░░░░░░░░░░░ ░░░░░   ░░░░░ ░░░░░     ░░░░░ ░░░    ░░░░░     ░░░░░    ░░░░░░░    ░░░░░░░░░░   ░░░░░░░░░░   ░░░░░ ░░░░░    ░░░░░   ░░░░░░░░░  

"BLAM!    PLAY HALO!        [87GDQ-CQYRF-PW4KJ-4FDWM-84CFX]     #BRINGCONSOLEMODSTOXBOX    BLAM!        [mcxmm-y29c6-dr36c-b6w4t-t9p73]"

PAGE NAV

«
   
Astro
Index
Archive
    
»

Note:

Halo has been apart of my being since I was 3, spinning the look stick round causing MC to spin looking at the ground as I wasted all my ammo, and now, 20 creating new, albeit poor comparable worlds in the games and levels that inspired. Idk. This page though is meant to be sorta a reference guide for my own good, but i hope someone, someday, might have a drive to mod halo and I can contribute to that as much as I can.

#BRINGCONSOLEMODSTOXBOX, -love astro.

Repository for Halo Modding Knowledge
[c.20]

BLAM! Combat Evolved

Data & Tag System

HaloScripting

Modeling, Geometry, & Shaders

Blam! Toolets

Toolset Main Page[]

Blam! 1/Custom Edition Tools []

About

Originally in 1999, developed as a Mac Sci-Fi RTS, the Blam! engine eventually would power the ancient, epic, and mysterious world of Halo: Combat Evolved. Later in 2003, Halo: Custom Edition released on PC would open the door for creative & passionate fans to create their own worlds within the engine.

BLAM! 2 & 3

Blam! 2 Notes

Blam! 3 Notes

New Shader System (to my understanding)

Halo Modding Websites

c.20 Modding Reclaimers [c.20]

Halo Maps []

CE3 - Archiving Custom Edition [CE3]